Devlog
Notes from the build
What we are actually making, written by the people making it. Audio, design, and the parts that did not work.
No.14
→The sound of a building that is awake
We recorded the stairwell at 3am and found a hum that should not exist. It is now the whole soundtrack.
No.13
→Why the game has no jump scares
Tension you cannot switch off beats a sting you can predict.
No.12
→Adapting twelve episodes into one night
The series gave us a town. The game has to give you a door you can open.